2OpGaming

Rick Nash to Cover NHL2K9

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Bluejackets all star Rick Nash to be cover athlete for NHL 2K9. That sound you heard is Sid the Kid in dismay.

Microsoft 2008 Showcase Wrap Up

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While yesterday was more of a report as to what was shown I’ll just wrap up things from this event with some of my thoughts on what I saw. Naturally, I am always in most awe of Peter Molyneux. Even speaking with other people at the event, the guy simply has an indescribable presence. Every developer obviously shows a lot of pride in their work and game at these events. But Molyneux somehow manages to take it to another level for me at least. Every time I see Fable 2 there is some new feature that sounds great or makes total sense. I was very excited for the bread crumb trail because one of the things I do most in games is waste time figuring out where to go next. The interactive cut scenes are something that have been done before, but aren’t something you see all too often in a game and I think it’s going to be a lot of fun to mess around with characters in the game during cut scenes but doing the exact opposite of what you would expect to find.

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Assault Heroes 2 Contest

You may have noticed the Assault Heroes banner at the top of the site. Well, it’s to celebrate the launch of Assault Heroes 2 and to introduce a contest! For more information about Assault Heroes 2 check out www.assaultheroes2.com !

To become a true Assault Hero is no easy feat. So the first four of you who can complete the game and send me an email to sgd@2opgaming.com with your gamercard showing you have defeated the game will receive a free game from Sierra Online catalog which includes Lost Cities, Switchball, Boogie Bunnies or Arkadian Warriors.

So play it up and send me an email when completed!

Gears of War 2 Impressions

Gears of War is the first exclusive that really stuck the Xbox 360 on the map post launch. At the time the game’s visuals were so jaw dropping that everyone was enthralled. The game deservingly received numerous awards and remained at the top of Xbox live’s most played list. Now will the sequel deliver?

Yesterday in San Fransisco, Design Director for Epic Games Cliff Bleszinski demoed Gears of War 2 for approximately 30 minutes. He came into the demo with one simple theme: Gears of War 2 is going to be bigger, bloodier, and more bad ass. The two minute trailer that was released was the tip of the iceberg. That trailer came from an entire level that was demonstrated to us. Needless to say, when the demo finished the room had the sense that Gears 2 was going to deliver on his promises.

Gears 2 starts out 6 months after the original game and opens on the last day of Fall. The locust have come back in full force not just using emergence holes, but by creating holes that are devouring entire cities. Humanity is backed into its last bastion of hope which is above ground believed to be too thick to penetrate by the locusts. In this desperate hour, humanity has decided it is now time to take the fight back to the locusts. To do that they must take a grind lift that can carry 2 cog soldiers into enemy territory underground. The only problem is that they’re so big you need a special truck called a derek to transfer them to the proper coordinates. The demo took us through an entire convoy of dereks attempting to deliver grind lifts. Your favorite Gears characters are back such as Baird and Epic is introducing some new ones. There is an unforced conscription occurring for humanity. Families who are desperate for food and protection can agree to send their father to war so that their family may be fed and sheltered. This is how you come to meet a new character named Dizzy. Dizzy sounds like your typical country boy from the south and he is piloting one of the dereks throughout the mission. I think we’ll be seeing and hearing a lot from him in the coming months toward release.

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Fable 2 Exclusive Hands On

If there is one game this year I am looking forward to, it’s Fable 2. There is just something about Peter Molyneux’s presence as a developer and visionary that you just have to admire and respect as a gamer. Where everything from combat to the dog have been covered in the past, yesterday’s presentation focused on story and the roleplaying aspect of the game. Warning, spoilers ahead. The opening cut scene to Fable 2 with the bird flying around through Bowerstone just had that amazing cinematic movie feel to it. It’s that feeling you get when you know you are about to play (or see in this instance) a special game. The opening fly through in the world of Fable 2 looks photo real. In typical Lionhead fashion, the opening game cut scene actually ends quite hilariously with the bird you came to admire five seconds before poops on your head. Visually I immediately noticed Bowerstone had received some hefty visual upgrades since last E3. Everything seemed more polished visually.

But alas, this presentation is to start around the story. In Fable 2 you open as a child who is powerless. Molyneux this time around really wants to give the player the feeling of going from a powerless child to hero in a as true as can be simulation of a real life. This time around story was a huge point for him because he openly classified the story in Fable 1 as “rubbish”. Without spoiling to much the story seems a bit like something you have seen before but where the dog comes in story wise really makes sense as to why he is now your life long companion. To enhance the story in Fable 2 the game will feature interactive cut scenes and morphing. While Molyneux openly admits interactive cut scenes aren’t anything new in a game, what makes Fable 2’s unique is that your reaction to those cutscenes changes the way the cutscene plays out. For example, if someone is being mean in a cutscene and you make a gesture to them the cutscene changes to react to you.

The entire Fable world will morph over the course of your game and it never should morph the same twice. Your choices early in life will reflect later on in the game. When you are young, there is a quest to retrieve 5 arrest warrants that seem to have been misplaced. When you find them you have the choice to either turn them in to the police or to give them to the bad guys. If you decide to turn them into the bad guys, you will come back later in life to find the town a thieves den. If you turn it in to the police, the town becomes a legitimate trading post free of villainy.
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