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Call of Duty 4 Live Fire Weekend 2008 on Xbox Live

Play during April 18 to 20th and win prizes every hour from points to the Grand Prize of an Xbox 360 elite signed by the Dev Team from Infinity Ward with a limited edition face plate. Also, on Friday night between 6-9 PM EST you can play with over two dozen developers from CoD4!

Santa Monica, CA – April 10, 2008 – Microsoft Corporation (MSFT) has recruited Activision, Inc., (Nasdaq: ATVI) and Infinity Ward to provide prizes for its newest online offensive: Call of Duty® 4: Modern Warfare™ LIVE Fire Weekend 2008, a 72-hour play and win sweepstakes full of games and prizes beginning on Friday, April 18 at 12:01 a.m. EDT through Sunday, April 20 at 11:59 p.m. EDT. Hourly prizes will be awarded throughout the weekend, including Call of Duty 4: Modern Warfare shirts, Infinity Ward autographed posters and Xbox LIVE point cards. One Grand Prize winner also will receive an Infinity Ward autographed Xbox 360 Elite console and a Limited Edition Call of Duty 4: Modern Warfare faceplate, among other items. Players can register now through April 17, 2008 at 11:59 p.m. EDT at www.xbox.com/livefire/.

In addition, on Friday, April 18 from 6-9 p.m. EDT, gamers can play with more than a dozen developers from Infinity Ward and then on Saturday night from 9-11 p.m. EDT Mixed Martial Arts phenom, Jens “Lil Evil” Pulver (gamertag: COD4JensPulver) will join the online action.

Add these gamertags to your friends list:

Fourzerotwo

COD4Chance

COD4Justin

COD4Ed

COD4David

COD4Neel

COD4Geoffrey

COD4Jon

COD4Jeff

COD4Drew

COD4Ryan

COD4Todd

COD4Joel

More details on the Call of Duty 4: Modern Warfare LIVE Fire weekend 2008 and information regarding terms, conditions, and official rules are available on the official event page: www.xbox.com/livefire/.

Call of Duty® 4: Modern Warfare™ Game of the Year Edition is now available and allows gamers to experience the intense cinematic action of the original, award-winning and best-selling title, and includes a token for the Call of Duty 4: Modern Warfare Variety Map Pack, available now exclusively for download via Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft.

Xbox Live Spin of Death

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By: SGD

Back in January you will remember the terrible network issues that plagued Xbox live and caused many gamer’s new Christmas gift to be rendered half useless. The issues went on for a few weeks and finally cleared themselves out. At the time user’s reported problems loading their dashboards, accessing the marketplace, and even jumping into games. I don’t ever remember receiving a clear cut answer as to what was wrong and what was done to resolve the issue. It seemed to eventually just fix itself. Many believe that at the time the user load for Xbox live was simply too large for the servers to handle all the requests coming in.

Fast forward to last Friday and the release of the Call of Duty 4 maps. The only release since the holiday problems that would be able to reproduce the amount of active traffic present over the holiday period of Xbox live. Though we do not have exact stats as of yet, you know a very large number of people went out and acquired the pack. A funny thing happened over the weekend, I couldn’t access the marketplace or Xbox live at all. I just the white load of death. This issue went on into Sunday for me and it’s pretty well documented across the community.

The interesting questions become, what happened this past weekend? Pure coincidence that Xbox live experienced issues during the release of the Call of Duty 4 map pack? What was done again over the last few months to resolve the load issues over Xbox live? Did Xbox live suffer another load issue? To Microsoft’s credit by Sunday the issues had been resolved but I can’t help but wonder just what the heck happened over the weekend again during what would have been a busy period. This sorts of issues did not begin to creep up until last holiday when live stats boasted of more than 10 million users. Has the service become so popular that maybe even Microsoft has taken a larger bite than even they can chew with the live service?

Call of Duty 4 Maps Are Now on Xbox Live

Delay? What delay? When 402 talks, you listen. The CoD4 DLC maps are now on live for 800 MS points. I will have impressions and screens of the new maps here on 2Op tonight.

Call of Duty 4 God Mode Glitch

I don’t know how this was done, but it’s obviously using last stand. A guy is down and continually is able to massacre and pillage the enemies with his knife as they intelligently continually get within close range.


God_Mode.wmv

Activision Reports 1.48 Billion in Profits

Call of Duty 4 is printing dollars for Activision. Company claims #1 console/publisher slot and reports net revenue of 1.48 billion dollars.

ADDING and REPLACING Activision Announces Record Third Quarter 2008 Results with Net Revenues of $1.48 Billion

–FY 2008 Net Revenue Outlook Increases from $2.45 Billion to $2.65 Billion–

–FY 2008 Earnings Per Diluted Share Outlook Up From $0.85 to $0.97–

–#1 U.S. Console and Handheld Publisher for Calendar Year–
SANTA MONICA, Calif.-Please note the addition of footnotes to the last table of release, “METRIC - COMPUTATION OF RETURN ON INVESTED CAPITAL.”

The corrected release reads:

ACTIVISION ANNOUNCES RECORD THIRD QUARTER 2008 RESULTS WITH NET REVENUES OF $1.48 BILLION

–FY 2008 Net Revenue Outlook Increases from $2.45 Billion to $2.65 Billion–

–FY 2008 Earnings Per Diluted Share Outlook Up From $0.85 to $0.97–

–#1 U.S. Console and Handheld Publisher for Calendar Year–

Activision, Inc. (Nasdaq:ATVI) today announced record financial results for the third fiscal quarter ended December 31, 2007.

Net revenues for the third quarter were a record $1.48 billion, an 80% increase, as compared to net revenues of $824.3 million reported for the same quarter last fiscal year. Net income for the third fiscal quarter was $272.2 million, for $0.86 in earnings per diluted share, as compared to a net income of $142.8 million and earnings per diluted share of $0.46 reported for the third quarter of last fiscal year. Excluding the impact of expenses related to equity-based compensation, the company had adjusted net income of $284.9 million and earnings per diluted share of $0.90 for the third quarter. This compares to adjusted net income of $147.5 million and earnings per diluted share of $0.48, excluding the impact of expenses related to equity-based compensation for the third quarter of last fiscal year.

Net revenues for the nine-month period ended December 31, 2007 were $2.3 billion, as compared to net revenues of $1.2 billion reported for the nine-month period of last fiscal year. Net income for the first nine months was $300.7 million, and earnings per diluted share were $0.96, as compared with net income of $100.2 million and earnings per diluted share of $0.33, for the same period last fiscal year. Excluding the impact of expenses related to equity-based compensation, the company had adjusted net income of $322.6 million and earnings per diluted share of $1.03 for the first nine months of fiscal 2008. This compares to adjusted net income of $111.4 million and earnings per diluted share of $0.37, excluding the impact of expenses related to equity-based compensation for the nine-month period of last fiscal year.

Robert Kotick, Chairman and CEO of Activision stated, “For the first time, we were the #1 U.S. console and handheld publisher for the calendar year, according to The NPD Group. With videogame software sales increasing 37% in the United States overall, the videogame market growth exceeded even our own forecasts, and we believe this momentum will continue over the coming years. Broader audiences are responding to products like Guitar Hero and we expect that the demographics for videogames will continue to expand.”

Kotick continued, “We exceeded our quarterly financial goals. Our third quarter net revenues were a record $1.48 billion. We delivered 27% operating margin, which contributed to a 43% return on invested capital for the last 12 months.1 Two of our wholly owned, internally developed franchises – Call of Duty® 4: Modern Warfare™ and Guitar Hero® III: Legends of Rock™ - set industry records. Our solid performance during the first nine months of the fiscal year has already resulted in our 16th consecutive year of revenue growth and record operating margins. Our product and market momentum gives us confidence to once again raise our fiscal year 2008 net revenues and earnings outlook, as we continue to focus our marketing and sales efforts.”

Kotick added, “We are on schedule toward obtaining the stockholder and regulatory approvals needed to complete our business combination with Vivendi Games, which will create the world’s largest and most profitable independent video game company and should allow us to continue delivering exceptional returns to our shareholders. The combined company expects to have the broadest, most diverse portfolio of entertainment assets in the industry, positioning it to capitalize on the continued worldwide growth in interactive entertainment.”

Business Highlights

Activision’s record calendar year results were driven by strong worldwide consumer response to Call of Duty 4: Modern Warfare, Guitar Hero II™, Guitar Hero III: Legends of Rock, Spider-Man 3™, Shrek The Third™, as well as its new intellectual property TRANSFORMERS: The Game. In the U.S., during the calendar year, Activision was the #1 console and handheld publisher for the first time, had the top two best-selling titles overall and grew its market share to a record 17.7%, according to The NPD Group.

Other business highlights:

Call of Duty 4: Modern Warfare was the most popular game in units worldwide for calendar 2007, selling more than seven million copies, and the #1 PC game in units and dollars in the U.S. and Europe for the quarter ended December 31, 2007, according to The NPD Group, Charttrack and Gfk.
Guitar Hero® III: Legends of Rock was the #1 title in dollars for the calendar year worldwide, according to The NPD Group, Charttrack and Gfk. In the U.S., Guitar Hero® III: Legends of Rock was the #1 best-selling video game in units and dollars of all time in a single year. Additionally, the Guitar Hero™ franchise set an industry record surpassing $1 billion in North American retail sales in just 26 months, according to The NPD Group.
Spider-Man 3™ was the #1 movie-based video game in dollars worldwide for the calendar year, according The NPD Group, Charttrack and Gfk.
For the calendar year, Activision was the #1 publisher on the next-generation consoles in North America, according to The NPD Group.
For the quarter ended December 31, 2007, Activision was the #1 U.S. console and handheld publisher overall, according to The NPD Group.
For the quarter ended December 31, 2007, Activision’s international publishing net revenues grew 106% over the prior year, and for the first nine months of the fiscal year were up 119% as compared to the same period for last fiscal year.
On December 2, 2007, Activision and Vivendi entered into a definitive agreement to combine Vivendi Games, Vivendi’s interactive entertainment business - which includes Blizzard Entertainment’s® World of Warcraft®, the world’s #1 massively multiplayer online role playing game franchise - with Activision, which at closing will create the world’s largest pure-play online and console game publisher. On January 16, 2008, the waiting period required by the Hart-Scott-Rodino Antitrust Improvements Act expired and, on January 31, 2008, Activision filed a preliminary proxy statement relating to the transaction with the Securities Exchange Commission. The transaction remains subject to other regulatory approvals, including European antitrust clearance, approval by Activision’s stockholders, and other customary closing conditions and Activision continues to target a closing date for the transaction during the first half of calendar year 2008.
Company Outlook

Today, Activision increased its fiscal year 2008 net revenues and earnings per share outlook. For the full fiscal year, Activision expects net revenues of $2.65 billion and earnings per diluted share of $0.97. Excluding the impact of equity-based compensation expense, the company expects earnings per diluted share of $1.07 for the full fiscal year.

For the fourth quarter, Activision expects net revenues of $350 million and earnings per diluted share of $0.02. Excluding the impact of equity-based compensation expense, the company expects earnings per diluted share of $0.04 for the fourth quarter.

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