2OpGaming

Call of Duty 4 DLC is Officially on its way

CALL OF DUTY 4: MODERN WARFARE

DOWNLOADABLE MAPS ON THE WAY

Santa Monica, CA – February 4, 2008 – Fresh intel from Activision headquarters (Nasdaq: ATVI) reports that new global conflicts are planned in the form of downloadable multiplayer maps for the award-winning Call of Duty® 4: Modern Warfare™. In development for both Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system, the upcoming downloadable content will thrust gamers into a hot zone of added combat across a variety of intense multiplayer locales.

“We’ve demonstrated our commitment to delivering the best multiplayer experience in Call of Duty 4: Modern Warfare and that continues with our plans for new downloadable content,” explains Infinity Ward’s Community Manager, Robert Bowling. “We’re excited about the new maps, and the added gameplay variety, and we can’t wait to wrap things up and get online with everyone.”

The worldwide best-selling game in units of 2007, according to The NPD Group, Chart Track and The GFK Group, and winner of more than 40 editors’ choice and game of the year honors, Call of Duty 4: Modern Warfare is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore. The new downloadable content is scheduled for release this spring, and will be available on Xbox LIVE® and PlayStation Network.

For information and updates on Call of Duty 4: Modern Warfare, players can visit: www.charlieoscardelta.com.

Stranglehold DLC Impressions

No matter what a company does, gamers nor companies can win. When I had first heard a new map and character skin pack was going to be made available for Stranglehold for a whopping 1200 points (that is $15 bucks for those who still remember what normal money is worth and not points) I too was taken back. On the one hand, it’s nice to see Midway pour what is obviously a great deal of effort into adding to the Stranglehold game. On the other, 1200 points…..wow that is sort of a lot of points and many Rock Band DLC songs. So how does this fare you ask?

If you passed up on Stranglehold I suggest you do give the game a try. Kind of like Crackdown the game itself didn’t do anything overly well but was solid in all aspects and most of all is very fun to play. Even after all these years, you cannot shake a game with bullet time. However, I disgress and focus on the multiplayer DLC.

Multiplayer itself in Stranglehold reminds me of Goldeneye. The controls are very loose and feel arcadey which fits the game’s character. Most of the new multiplayer environments are beautiful. My two favorites maps to play are easily Naval Exercise and Wong’s Mansion. The naval exercise is you and your opponents aboard a ship but the inner workings remind of the tanker from Splinter Cell. It allows for a lot of hide and seek game play and strategy. For example, I would store up my tequila time by hiding then pop out when I spotted my opening to take him down. Plus the interactive objects in the level are plentiful and make for some stylish battles. You can be sliding down a rope from the very top of the command deck of the ship to a small region that almost seems to the side of the ship to pick up the golden gun and kill your opponent in one or two shots. Very cool.

Wong’s Mansion is a beautiful level that is made of what you would expect Eastern nobility to live in. However, this level comes with a twist. The only weapons available on the map are the golden gun, rocket launcher, and heavy machine guns. This is the rockets only level and is a lot of fun just like a similar game type in Halo 3. The added ability of all players to slow down time and make an enemy almost stationary while you bombard away with a rocket in his face is quite satisfying. The only downside to the fun factor of these maps is that not that many people play Stranglehold to begin with at this point in time and not even fewer have purchased the pack as of this writing. Despite that, the community surrounding the game I have come into contact with has general been one of the more positive experiences on Xbox live. I’ve even had the ropes shown to me by the guy who is ranked #3 in team death match.

You get 21 new skins, most of which are variations of Tequila. There are a couple skins from characters in the single player game. However, I was not overly impressed by the skins. While 21 skins is a great deal, I sort of felt the skins were 21 skins in the way that DOA volleyball considers bathing suits different. You have white suit tequila, stealth tequila, muscle shirt tequila, etc. None of the skins popped out at me or looked unique. A hundred games have done the same type of multiplayer skins in the past and a hundred more will do the same type of skins in the future. Consumer be warned, do not put all your eggs in the new skins basket. The retail game itself once completed through the main story unlocks an absolute plethora of skins. You are more likely to find something you like there than the added skins.

For 1,200 points any game that is firing that high and fast not named Gears of War or Halo 3 better have somethig very special to offer. Having played with the most die hard Stranglehold fans for the past few days it’s easy to see they thought it was worth every penny. I however cannot help but feel the DLC was overpriced by at the very least 400 points. While it is refreshing to see so much effort poured into a game well beyond release, prospective into what the mass market will pay for is consistently being missed these days. I hope in the future Midway considers dropping the price of this content to something not so sticker shocking like seeing a piece of DLC cost 4 digit points. Because overall, there is fun to be had with these additional maps and I would argue the DLC maps are better than the ones offered in the retail game.

2Opinionated Episode 10 - Undoing What I Thought I Knew

This on the 2Opinionated podcast I am joined by Damon from Maddenplanet.com . Damon and I discuss the Xbox live arcade and the confirmation and subsequent blocking of the release of Goldeneye for the Xbox live arcade. Kane and Lynch selling a million copies off the strength of its advertising alone. I also discuss the Rock Band that DLC that seems to eclipsing what was released on the retail disc.

The main treat this week is a conversation about the divisional weekend in the NFL and the upcoming NFC and AFC championships games. We review the improbable week that was and look ahead to the upcoming week and what we think will be the is. Also, Damon discusses the development cycle of Madden football, pros and cons, what was missing from this year’s games, community issues with Madden, and what we can expect in the coming year regarding Madden development. Check it out.

Comments, suggestions, love of the show? Hatred of the show? Send WitchKing9 a voice mail at (206) 337 - 1282 or contact me directly via email at sgd@2opgaming.com

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First Halo 3 DLC is now Live

The international award-winning “Halo 3” gets even better as the “Halo 3” Heroic Map Pack launches today on Xbox 360’s Xbox LIVE Marketplace. After launching to incredible acclaim and fanaticism, more than five million “Halo 3” players worldwide can now enjoy a package of three all new multiplayer maps. The Heroic Map Pack is the first in a series of downloadable content from Bungie Studios.

Available for 800 Microsoft Points exclusively on Xbox LIVE Marketplace, each map offers a unique experience. Standoff’s symmetrical valley, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types, while Rat’s Nest’s vast, labyrinthine passages bring something new to the “Halo” multiplayer experience: an indoor vehicle paradise, strongly influenced by the Campaign mode, ideal for big team battles. Finally, Foundry is the ultimate Forge map – players can edit every single object in this voluminous industrial warehouse, place stairways, walls, bridges and tunnels to create an entirely new play space and build almost any kind of map they can think of.

As if the legions of “Halo 3″ players needed more reasons to stay logged on to Xbox LIVE and fragging, Forge also allows players to edit and customize all three maps, keeping “Halo 3’s” multiplayer experience fresh, exciting and evolving. In addition, ongoing updates to “Halo 3’s” matchmaking playlists ensure that ranked and social gameplay remains dynamic and competitive.

The maps of the Heroic Pack are available in matchmaking today to those who have purchased the download. All three maps will become available as a free download via Xbox LIVE Marketplace in Spring 2008, just prior to the next wave of all new “Halo 3” multiplayer maps.

Not bad, may be steep for some with so much other stuff to play. Will be free in the Spring which is nice.

Free Bioshock DLC Released

New York, NY - December 4, 2007 - 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that BioShock, its top-rated title exclusively available for the Xbox 360® video game and entertainment system from Microsoft and Games for Windows®, has released new downloadable content for players on both platforms. The content includes new Plasmids and Tonics, achievements and interface upgrades, and is now available as free downloadable content from Xbox LIVE® Marketplace, through an Xbox 360 Title Update, and as part of a PC patch.

“As one of the highest rated games of the year, we wanted to continue to connect with the fans that made BioShock such an overwhelming retail and critically-acclaimed hit,” said Christoph Hartmann, President of 2K. “We are excited to offer new downloadable content that will extend and enhance the replay value of this title.”

New downloadable content includes:

Four Plasmids and Gene Tonics:

* Sonic Boom: Hurls creatures and objects back with a blast of force
* EVE saver: Enables Plasmids to use less EVE
* Vending Expert: Reduces prices in the vending machines
* Machine Buster: Increases the amount of damage players deal to cameras, bots and turrets

Achievements (exclusive to Xbox 360):

* Xbox 360 players can gain 100 points for “Brass Balls,” by beating BioShock on the “hard” difficulty setting without dying

In response to gamers’ requests and feedback from the Cult of Rapture (www.CultofRapture.com) community forums, fans of BioShock now have a widescreen option, granting a wider horizontal field of vision, as well as additional enhancements to the game. The Xbox 360 Title Update will be automatically applied at the game’s startup when users log into Xbox LIVE. PC owners can access both the additional content and gameplay improvements via a downloadable patch, available at www.2Kgames.com/bioshock/support.

Developed by 2K Boston and 2K Australia and rated M for Mature, BioShock is a “genetically enhanced” first-person shooter that lets players do things never before possible in the genre. Gamers enter the game as a castaway in Rapture, a decaying art deco underwater utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified “splicers” and deadly security systems, players have to come to grips with a deadly, mysterious world filled with powerful technology, fascinating characters and morality defining choices. To make it to the end, players can turn everything they encounter into a weapon, biologically modify their body with Plasmids, hack devices and security systems, upgrade weapons, craft new ammo variants, and experiment with different battle techniques. No encounter ever plays out the same and no two gamers will play BioShock the same way.

For more information on the game, please visit www.2Kgames.com/bioshock.

Pretty cool update. If you haven’t played this game you need to. One of the best games of the year.

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