Super Smash Brothers Brawl Review

A masterpiece that will be remembered as a generation defining game. Super Smash Brothers Brawl once again staples Nintendo as the masters of being able to blend a fun, pleasing, and easy to pick up and play.

It doesn’t happen often and most of the time it happens from October to December. A game release so big and done so well that it reminds you why you love this industry. Super Smash Brothers Brawl is yet another addition in to the Wii’s stellar line up of games. From the moment you load the game and you see the line up of Nintendo favorites you get the feeling you are about to play something special.

The presentation in Super Smash Brothers is top notch. The opening cut scene that starts with Mario and Link along the classical music is among the best the industry has ever seen. The menus are easy to navigate at the front end. You can quickly choose if you want to be playing by yourself, with a group of friends, or go online. From there the options are almost endless for what you can do. Something you will see me mention a lot is the music of the game. Even during the game selection screens, the theme to the game is absolutely superb. The amount of selectable characters is extremely deep covering every conceivable Nintendo favorite as well as a few third party surprises. You won’t have any trouble finding your favorite Nintendo characters as there are 35 to choose from. Besides first party however, Konami’s Snake and Sega’s Sonic also join the Brawl. The amount of stages to fight on are also in abundance and feature plenty of favorites such as the Pokemon arenas, to green hill zone from Sonic, and the Bridge of Eldin from Zelda. 40 stages in all which should be able to satisfy even the most ADD gamers.

The visuals in SSBB are without question among the best on the Wii. I am not sure how much further the limit of the console can be pushed to be honest. All character models are highly detailed. The entire experience runs smoothly at 60 frames per second. During the sub space emissary the environments are nicely detailed even though it is basically a 2D fighter in a 3D setting. Some of the enemies lack detail during the subspace and there is a lot of repeat use of textures, however that is all forgivable as the game does deliver visually where it counts. It is a treat to see higher resolution version of locations and stages you have been playing since you were a little child who just got his or her first Nintendo. The sound in Brawl is without question the best music to ever grace a Wii game. All the tracks surrounding every menu and every stage are top notch. Brawl is one of those rare games sound wise that will have you going “Wow!” I remember this song as you hear a theme from long ago! Tracks will get stuck in your head as well. The sound effects are top notch as well and sound true to their older counter parts.

The game play in Brawl is a transmitted 3D to 2D fighting engine. While the multiplayer component of the game is without a doubt still the focus of the game there have been great additions in the single player as well. The Subspace Emissary story modes adds a new twist to Smash Brothers universe. It appears the evil baddies of the Nintendo universe have devised a scheme to blanket the world in sub space. The story isn’t all that epic. However, going through an adventure mode using the Super Smash controls and gameplay was a lot of fun. Clocking in at eight hours you will travel every conceivable terrain from the Nintendo universe. You will trek from the midair stadium through the glacial peak all the way into subspace itself. The Subspace serves as a great way to unlock almost all the characters available in the game as well as gain trophies and stickers. My only complain with the mode is that toward the end, it seemed like you had to do a lot of back tracking especially during the great maze portion of the game. Also, the final boss is quite a challenge as he seems to have about 5 or 6 different moves that will end a character’s life. Some gamers may prefer not to play through the adventure and they will not be penalized. Nintendo has gone to great lengths to offer choice to everyone. You can obtain most if not all of the same unlocks from characters, to stages, to stickers and trophies by playing your multiplayer butt off. This was a great way to please everyone. Some people simply do not find the adventure mode interesting and would prefer to immediately jump online or against friends. I am happy to say, they will not be penalized.

Also, control wise I cannot stress the drastic difference made by using the Gamecube controller over the wand and nunchuk. Smash Brothers’ game play seemed like almost a chore to pull off any moves using the wand and nunchuk. The ability to use the gamecube controller to pull off smashes at will with the c - stick is essential during every aspect of the game. I was almost at the point of tears in some locations because I simply could not pull off the necessary double jump to continue. Especially during levels where the level moves and you are forced to keep up this became an issue with I am thankful the GCN controller solved. I would highly recommend anyone who purchases Smash go out and pick one up if they do not already have one.

The longevity of this title is one I expect gamers to be playing for years to come. The amount of options for matches between friends is extremely robust. Even playing solo to unlock all the trophies and stickers will take quite a while. The Nintendo WFC which allows you to pit up head to head against your friends or strangers online is also a welcome addition. However, for every great Nintendo title that comes out featuring online play a little of me dies as there is yet to be a centralized way to have your friends listed across multiple games. I know this is not something that is going to be changed any time soon, but a 12 digit number representing a friend is not the way online should ever be handled. I urge Nintendo to consider revising their online strategy going forward as more major titles come out featuring online.

Presentation : 9.0 - Top notch. A robust roster of characters and stages. Menus are all clean and nicely done.

Visuals: 9.5 - Move over Super Mario Galaxy you now have company among the most visually appealing Wii games. 60 frames per second and gorgeous environments and detailed character models.

Sound: 10.0 - Orchestral music at its finest. All the classic music from your favorite Nintendo games as well as some newer tracks that I cannot stop listening to. Character sound effects are also accurate to their older counterparts.

Gameplay: 9.0 - Easy to pick up and play, difficult to master. Do yourself a favor and use the gamecube controller which makes things a lot easier.

Lasting Appeal 9.0 - Lots of extras to unlock and multiplayer gameplay that will have you playing this one for years to come. Online needs an immense amount of work however, but that is the case across the entire console.

Overall Score (Not an average): 9.4 /10

Super Smash Brothers Brawl Smashes Sales

Say that ten times fast. 874,000 in one day…..insanity.

REDMOND, Wash., March 17 /PRNewswire/ — After just one week on store
shelves, Super Smash Bros.(R) Brawl for Wii has become the fastest-selling
video game in Nintendo of America’s history. Since its launch on March 9, the
feature-packed fighting action game has sold more than 1.4 million units in
the United States, including more than 874,000 on March 9 alone. It has sold
at a rate of more than 120 units per minute between launch and March 16.

Mario Kart Wii Races onto US Shelves April 27th

Insane news as GTA and Mario Kart will be releasing the same week!

REDMOND, Wash., March 12– This year, the typical signs of
spring will be accompanied by the sweet sound of revving engines and the sight
of lightning-fast shells whizzing around every corner. Mario Kart(R) Wii is
zooming toward its launch in the United States on April 27. The game comes
with the intuitive Wii Wheel(TM), which makes it easy for novices to compete
against veterans, so no one is left in the dust. And with a broadband hookup
to Nintendo(R) Wi-Fi Connection, players can compete with up to 11 other
drivers from around the world for racing dominance.

“Mario Kart Wii transforms one of our most popular franchises into a race
that every member of the family can join,” said Cammie Dunaway, Nintendo of
America’s executive vice president of Sales & Marketing. “Driving with the Wii
Wheel could not be more natural, and this is one place where speeding is
Mario Kart Wii will include 16 new courses and 16 classic courses from
previous Mario Kart games. For the first time ever, players have the option of
racing with either karts or motorbikes. Players can also hit the road as their
personalized Mii(TM) caricatures in addition to the handful of classic
Nintendo characters found in the game. True to the series, the game features
tons of racing, plenty of power-ups and oodles of objects for players to use
to slow down other drivers. And 10 battle arenas will keep players busy
between trips around the circuit.
The easy-to-use Wii Wheel will also be sold as a separate accessory,
giving every driver in the household a chance to get behind his or her own
wheel. And if veteran Mario Kart fans are afraid of getting smoked by rookie
drivers using the Wii Wheel, they can rest assured that Nintendo has them
covered. Mario Kart Wii supports four different control options: Wii
Remote(TM) with or without the Wii Wheel, Wii Remote and Nunchuk(TM)
controller combo, Classic Controller and even the Nintendo GameCube(TM)
controller. So there’s bound to be a configuration that fits everyone’s style.
Mario Kart Wii launches with a new channel added to the Wii Menu to
enhance game play: The Mario Kart Wii Channel. This new channel builds on the
huge online community of Wii owners and lets players compete in tournaments,
check worldwide rankings, see when their friends are playing and download
ghost data.
Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other
Wii features, visit Wii.com. For more information about Mario Kart Wii, visit

This Week on the Virtual Console

I haven’t heard of either of these games but they are what is on the Wii Shop channel this week. These games will be up at 9 am PST.

Wii-kly Update: Two New Classic Games Added to Wii Shop Channel

Got enough challenge in your daily routine? Chances are that basic
everyday tasks - getting to work or school on time, walking the dog, taking
out the trash - aren’t enough to keep you firing on all cylinders. Luckily,
Virtual Console(TM) is close at hand to help you test your mettle in fresh and
unusual ways. Whether you’re rescuing a kidnapped pal or mastering a set of
mind-bending grid puzzles, this week’s new arrivals, imported from Japan,
offer a refreshing break from the late-winter blahs.

Nintendo adds new games to the Wii(TM) Shop Channel at 9 a.m. Pacific time
every Monday. Wii owners with a high-speed Internet connection can redeem Wii
Points(TM) to download the games. Wii Points can be purchased in the Wii Shop
Channel or at retail outlets. This week’s new games are:

DoReMi Fantasy: Milon’s DokiDoki Adventure (Super NES(R), 1 player, Rated
E for Everyone - Alcohol Reference and Comic Mischief, 900 Wii Points): This
is an action game where an energetic boy named Milon sets off on a great
adventure in a cute fairy-tale world. Piccolo is a village in the country of
Fantasia. One day, they hear from the fairy Alis that songs and music have
disappeared from the forest. Suddenly, the wizard Amon appears, grabs Alis and
vanishes with her. The brave Milon must now go on a journey to rescue his
kidnapped friend, with his bubble shooter as his only weapon. Along the way,
he’ll need to retrieve five legendary instruments and stars by defeating
Amon’s minions. Get ready to enjoy the fun and comical action of this charming

Puyo Puyo 2: Tsuu (Sega Genesis, 1-2 players, Rated E for Everyone, 900
Wii Points): The object of this head-to-head puzzle game is to clear your grid
of falling patterns called puyos by forming chains of four or more same-
colored puyos in a straight line or one of several geometric patterns. What
makes this a challenging two-player contest is the fact that when you clear a
chain of puyos from your grid, it drops a random piece of filler onto your
opponent’s grid. The more puyos you clear, the more you fill your opponent’s
grid, and if you can clutter up his grid enough to fill it to the top, you’ve
won the game. An intriguing backstory makes this an amusing experience for one
or two players.

Resident Evil Breaks 1 Million Mark on Wii

Pretty good for a game besides Nintendo first party to sell this well on the Wii. Kudos to Capcom.

Capcom is pleased to announce that Resident Evil® : The Umbrella Chronicles, which was released in November 2007 for the Wii video game system from Nintendo, has shipped over 1 million units worldwide. This is the second Capcom Wii title to ship over a million units, following Resident Evil 4 Wii Edition, which was released in June of 2007.

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